Today it’s the 4th competition day and mentors are going to visit us for the first time. Until now we have been working on finishing the playable prototype in order to address the playcentric approach we decided to apply to IsoChronous development as it has some parameters that will need a lot of testing to find the ones that provide the most enjoyable experience. So let’s see what’s been happening these first days:
On Monday it was the induction day were we had to bring our props for the photo shoot. Everyone brought nice props that left us willing to know what the other team games were about (look that awesome big moustache and the gorgeous art from Finnish team):
After that we had lunch provided by the organisation in Albertay Union followed by an ice-breaking activity were everyone had to introduce the team and their game as well as what had been done during the available 40 h of work given before the start of the competition. Everyone seems nice and there are plenty of really interesting ideas out there.
Second day was spent in having everything set up. There were some problems as we didn’t have Unity installed in our PCs and some drivers were needed for the graphic tablets and gamepads but it was all fixed by the IT crew. We did some work in a new unit for IsoChronous, the crossbowman and also in the playable prototype:
Finally, yesterday we were working hard all day to have the mentioned playable prototype ready finishing randomly generated environment and record mechanics. Our artists finished the crossbowman so this means we’ve 3 units ready! Now we’ve got something that looks like more like a real game.